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use std::time::{Duration, Instant};
pub struct WinVec<T>(Vec<(Instant, T)>, Duration);
impl <'a, T> WinVec<T> {
pub fn with_duration(dur: Duration) -> Self {
WinVec(Vec::new(), dur)
}
pub fn push(&mut self, el: T) {
self.0.push((Instant::now(), el));
}
pub fn push_with_timestamp(&mut self, el: T, instant: Instant) {
self.0.push((instant, el));
}
}
impl<'a, T: Clone> WinVec<T> {
pub fn len(&mut self) -> usize {
self.purge();
self.0.len()
}
fn purge(&mut self) {
let dur = self.1;
let vec = &mut self.0;
let filtered = vec.into_iter().filter(|e| e.0.elapsed() < dur).map(|e| e.clone()).collect();
self.0 = filtered;
}
pub fn iter(&'a mut self) -> impl 'a + Iterator<Item = T> {
self.purge();
self.0.iter().map(|e| e.1.clone())
}
}
impl<'a, T: Clone> IntoIterator for WinVec<T> {
type Item = T;
type IntoIter = std::vec::IntoIter<Self::Item>;
fn into_iter(mut self) -> Self::IntoIter {
self.purge();
let mapped = self.0.into_iter().map(|e| e.1).collect::<Vec<_>>();
mapped.into_iter()
}
}