Struct wgpu::RenderPipeline [−][src]
pub struct RenderPipeline { /* fields omitted */ }
Handle to a rendering (graphics) pipeline.
A RenderPipeline
object represents a graphics pipeline and its stages, bindings, vertex
buffers and targets. A RenderPipeline
may be created with Device::create_render_pipeline
.
Implementations
impl RenderPipeline
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impl RenderPipeline
[src]pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
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pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
[src]Get an object representing the bind group layout at a given index.
Trait Implementations
impl Debug for RenderPipeline
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impl Debug for RenderPipeline
[src]Auto Trait Implementations
impl !RefUnwindSafe for RenderPipeline
impl Send for RenderPipeline
impl Sync for RenderPipeline
impl Unpin for RenderPipeline
impl !UnwindSafe for RenderPipeline
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more