Struct wgpu::RenderPassDepthStencilAttachment [−][src]
pub struct RenderPassDepthStencilAttachment<'a> { pub view: &'a TextureView, pub depth_ops: Option<Operations<f32>>, pub stencil_ops: Option<Operations<u32>>, }
Describes a depth/stencil attachment to a RenderPass
.
Fields
view: &'a TextureView
The view to use as an attachment.
depth_ops: Option<Operations<f32>>
What operations will be performed on the depth part of the attachment.
stencil_ops: Option<Operations<u32>>
What operations will be performed on the stencil part of the attachment.
Trait Implementations
impl<'a> Clone for RenderPassDepthStencilAttachment<'a>
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impl<'a> Clone for RenderPassDepthStencilAttachment<'a>
[src]fn clone(&self) -> RenderPassDepthStencilAttachment<'a>
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fn clone(&self) -> RenderPassDepthStencilAttachment<'a>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<'a> !RefUnwindSafe for RenderPassDepthStencilAttachment<'a>
impl<'a> Send for RenderPassDepthStencilAttachment<'a>
impl<'a> Sync for RenderPassDepthStencilAttachment<'a>
impl<'a> Unpin for RenderPassDepthStencilAttachment<'a>
impl<'a> !UnwindSafe for RenderPassDepthStencilAttachment<'a>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more