Struct wgpu::TextureViewDescriptor [−][src]
pub struct TextureViewDescriptor<'a> { pub label: Label<'a>, pub format: Option<TextureFormat>, pub dimension: Option<TextureViewDimension>, pub aspect: TextureAspect, pub base_mip_level: u32, pub mip_level_count: Option<NonZeroU32>, pub base_array_layer: u32, pub array_layer_count: Option<NonZeroU32>, }
Describes a TextureView
.
Fields
label: Label<'a>
Debug label of the texture view. This will show up in graphics debuggers for easy identification.
format: Option<TextureFormat>
Format of the texture view. At this time, it must be the same as the underlying format of the texture.
dimension: Option<TextureViewDimension>
The dimension of the texture view. For 1D textures, this must be 1D
. For 2D textures it must be one of
D2
, D2Array
, Cube
, and CubeArray
. For 3D textures it must be 3D
aspect: TextureAspect
Aspect of the texture. Color textures must be TextureAspect::All
.
base_mip_level: u32
Base mip level.
mip_level_count: Option<NonZeroU32>
Mip level count.
If Some(count)
, base_mip_level + count
must be less or equal to underlying texture mip count.
If None
, considered to include the rest of the mipmap levels, but at least 1 in total.
base_array_layer: u32
Base array layer.
array_layer_count: Option<NonZeroU32>
Layer count.
If Some(count)
, base_array_layer + count
must be less or equal to the underlying array count.
If None
, considered to include the rest of the array layers, but at least 1 in total.
Trait Implementations
impl<'a> Clone for TextureViewDescriptor<'a>
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impl<'a> Clone for TextureViewDescriptor<'a>
[src]fn clone(&self) -> TextureViewDescriptor<'a>
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fn clone(&self) -> TextureViewDescriptor<'a>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl<'a> Debug for TextureViewDescriptor<'a>
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impl<'a> Debug for TextureViewDescriptor<'a>
[src]impl<'a> Default for TextureViewDescriptor<'a>
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impl<'a> Default for TextureViewDescriptor<'a>
[src]fn default() -> TextureViewDescriptor<'a>
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fn default() -> TextureViewDescriptor<'a>
[src]Returns the “default value” for a type. Read more
impl<'a> PartialEq<TextureViewDescriptor<'a>> for TextureViewDescriptor<'a>
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impl<'a> PartialEq<TextureViewDescriptor<'a>> for TextureViewDescriptor<'a>
[src]fn eq(&self, other: &TextureViewDescriptor<'a>) -> bool
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fn eq(&self, other: &TextureViewDescriptor<'a>) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &TextureViewDescriptor<'a>) -> bool
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fn ne(&self, other: &TextureViewDescriptor<'a>) -> bool
[src]This method tests for !=
.
impl<'a> StructuralPartialEq for TextureViewDescriptor<'a>
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Auto Trait Implementations
impl<'a> RefUnwindSafe for TextureViewDescriptor<'a>
impl<'a> Send for TextureViewDescriptor<'a>
impl<'a> Sync for TextureViewDescriptor<'a>
impl<'a> Unpin for TextureViewDescriptor<'a>
impl<'a> UnwindSafe for TextureViewDescriptor<'a>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more