Struct wgpu::DepthStencilState [−][src]
#[repr(C)]pub struct DepthStencilState { pub format: TextureFormat, pub depth_write_enabled: bool, pub depth_compare: CompareFunction, pub stencil: StencilState, pub bias: DepthBiasState, }
Describes the depth/stencil state in a render pipeline.
Fields
format: TextureFormat
Format of the depth/stencil buffer, must be special depth format. Must match the the format
of the depth/stencil attachment in [CommandEncoder::begin_render_pass
].
depth_write_enabled: bool
If disabled, depth will not be written to.
depth_compare: CompareFunction
Comparison function used to compare depth values in the depth test.
stencil: StencilState
Stencil state.
bias: DepthBiasState
Depth bias state.
Implementations
impl DepthStencilState
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impl DepthStencilState
[src]pub fn is_depth_enabled(&self) -> bool
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pub fn is_depth_enabled(&self) -> bool
[src]Returns true if the depth testing is enabled.
pub fn is_read_only(&self) -> bool
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pub fn is_read_only(&self) -> bool
[src]Returns true if the state doesn’t mutate either depth or stencil of the target.
Trait Implementations
impl Clone for DepthStencilState
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impl Clone for DepthStencilState
[src]pub fn clone(&self) -> DepthStencilState
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pub fn clone(&self) -> DepthStencilState
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for DepthStencilState
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impl Debug for DepthStencilState
[src]impl<'de> Deserialize<'de> for DepthStencilState
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impl<'de> Deserialize<'de> for DepthStencilState
[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<DepthStencilState, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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pub fn deserialize<__D>(
__deserializer: __D
) -> Result<DepthStencilState, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
impl PartialEq<DepthStencilState> for DepthStencilState
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impl PartialEq<DepthStencilState> for DepthStencilState
[src]pub fn eq(&self, other: &DepthStencilState) -> bool
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pub fn eq(&self, other: &DepthStencilState) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
pub fn ne(&self, other: &DepthStencilState) -> bool
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pub fn ne(&self, other: &DepthStencilState) -> bool
[src]This method tests for !=
.
impl Serialize for DepthStencilState
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impl Serialize for DepthStencilState
[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
[src]Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for DepthStencilState
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Auto Trait Implementations
impl RefUnwindSafe for DepthStencilState
impl Send for DepthStencilState
impl Sync for DepthStencilState
impl Unpin for DepthStencilState
impl UnwindSafe for DepthStencilState
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,