Struct wgpu::Queue [−][src]
pub struct Queue { /* fields omitted */ }
Handle to a command queue on a device.
A Queue
executes recorded CommandBuffer
objects and provides convenience methods
for writing to buffers and textures.
Implementations
impl Queue
[src]
impl Queue
[src]pub fn write_buffer(&self, buffer: &Buffer, offset: BufferAddress, data: &[u8])
[src]
Schedule a data write into buffer
starting at offset
.
This method is intended to have low performance costs.
As such, the write is not immediately submitted, and instead enqueued
internally to happen at the start of the next submit()
call.
pub fn write_texture(
&self,
texture: ImageCopyTexture<'_>,
data: &[u8],
data_layout: ImageDataLayout,
size: Extent3d
)
[src]
&self,
texture: ImageCopyTexture<'_>,
data: &[u8],
data_layout: ImageDataLayout,
size: Extent3d
)
Schedule a data write into texture
.
This method is intended to have low performance costs.
As such, the write is not immediately submitted, and instead enqueued
internally to happen at the start of the next submit()
call.
pub fn submit<I: IntoIterator<Item = CommandBuffer>>(&self, command_buffers: I)
[src]
Submits a series of finished command buffers for execution.
pub fn get_timestamp_period(&self) -> f32
[src]
Gets the amount of nanoseconds each tick of a timestamp query represents.
Returns zero if timestamp queries are unsupported.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Queue
impl !RefUnwindSafe for Queue
impl !UnwindSafe for Queue
impl !UnwindSafe for Queue