Struct wgpu::BindGroup [−][src]
pub struct BindGroup { /* fields omitted */ }
Handle to a binding group.
A BindGroup
represents the set of resources bound to the bindings described by a
BindGroupLayout
. It can be created with Device::create_bind_group
. A BindGroup
can
be bound to a particular RenderPass
with RenderPass::set_bind_group
, or to a
ComputePass
with ComputePass::set_bind_group
.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for BindGroup
impl !RefUnwindSafe for BindGroup
impl !UnwindSafe for BindGroup
impl !UnwindSafe for BindGroup