Struct wgpu::TextureViewDescriptor [−][src]
pub struct TextureViewDescriptor<'a> { pub label: Label<'a>, pub format: Option<TextureFormat>, pub dimension: Option<TextureViewDimension>, pub aspect: TextureAspect, pub base_mip_level: u32, pub mip_level_count: Option<NonZeroU32>, pub base_array_layer: u32, pub array_layer_count: Option<NonZeroU32>, }
Describes a TextureView
.
Fields
label: Label<'a>
Debug label of the texture view. This will show up in graphics debuggers for easy identification.
format: Option<TextureFormat>
Format of the texture view. At this time, it must be the same as the underlying format of the texture.
dimension: Option<TextureViewDimension>
The dimension of the texture view. For 1D textures, this must be 1D
. For 2D textures it must be one of
D2
, D2Array
, Cube
, and CubeArray
. For 3D textures it must be 3D
aspect: TextureAspect
Aspect of the texture. Color textures must be TextureAspect::All
.
base_mip_level: u32
Base mip level.
mip_level_count: Option<NonZeroU32>
Mip level count.
If Some(count)
, base_mip_level + count
must be less or equal to underlying texture mip count.
If None
, considered to include the rest of the mipmap levels, but at least 1 in total.
base_array_layer: u32
Base array layer.
array_layer_count: Option<NonZeroU32>
Layer count.
If Some(count)
, base_array_layer + count
must be less or equal to the underlying array count.
If None
, considered to include the rest of the array layers, but at least 1 in total.
Trait Implementations
impl<'a> Clone for TextureViewDescriptor<'a>
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impl<'a> Clone for TextureViewDescriptor<'a>
[src]fn clone(&self) -> TextureViewDescriptor<'a>
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pub fn clone_from(&mut self, source: &Self)
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impl<'a> Debug for TextureViewDescriptor<'a>
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impl<'a> Debug for TextureViewDescriptor<'a>
[src]impl<'a> Default for TextureViewDescriptor<'a>
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impl<'a> Default for TextureViewDescriptor<'a>
[src]fn default() -> TextureViewDescriptor<'a>
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impl<'a> PartialEq<TextureViewDescriptor<'a>> for TextureViewDescriptor<'a>
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impl<'a> PartialEq<TextureViewDescriptor<'a>> for TextureViewDescriptor<'a>
[src]fn eq(&self, other: &TextureViewDescriptor<'a>) -> bool
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fn ne(&self, other: &TextureViewDescriptor<'a>) -> bool
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impl<'a> StructuralPartialEq for TextureViewDescriptor<'a>
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impl<'a> StructuralPartialEq for TextureViewDescriptor<'a>
[src]Auto Trait Implementations
impl<'a> RefUnwindSafe for TextureViewDescriptor<'a>
impl<'a> RefUnwindSafe for TextureViewDescriptor<'a>
impl<'a> Send for TextureViewDescriptor<'a>
impl<'a> Send for TextureViewDescriptor<'a>
impl<'a> Sync for TextureViewDescriptor<'a>
impl<'a> Sync for TextureViewDescriptor<'a>
impl<'a> Unpin for TextureViewDescriptor<'a>
impl<'a> Unpin for TextureViewDescriptor<'a>
impl<'a> UnwindSafe for TextureViewDescriptor<'a>
impl<'a> UnwindSafe for TextureViewDescriptor<'a>