Struct wgpu::RenderPassDepthStencilAttachment[][src]

pub struct RenderPassDepthStencilAttachment<'a> {
    pub view: &'a TextureView,
    pub depth_ops: Option<Operations<f32>>,
    pub stencil_ops: Option<Operations<u32>>,
}

Describes a depth/stencil attachment to a RenderPass.

Fields

view: &'a TextureView

The view to use as an attachment.

depth_ops: Option<Operations<f32>>

What operations will be performed on the depth part of the attachment.

stencil_ops: Option<Operations<u32>>

What operations will be performed on the stencil part of the attachment.

Trait Implementations

impl<'a> Clone for RenderPassDepthStencilAttachment<'a>[src]

impl<'a> Debug for RenderPassDepthStencilAttachment<'a>[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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    T: Clone
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type Owned = T

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type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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