Struct wgpu::RenderPassDepthStencilAttachment [−][src]
pub struct RenderPassDepthStencilAttachment<'a> { pub view: &'a TextureView, pub depth_ops: Option<Operations<f32>>, pub stencil_ops: Option<Operations<u32>>, }
Describes a depth/stencil attachment to a RenderPass
.
Fields
view: &'a TextureView
The view to use as an attachment.
depth_ops: Option<Operations<f32>>
What operations will be performed on the depth part of the attachment.
stencil_ops: Option<Operations<u32>>
What operations will be performed on the stencil part of the attachment.
Trait Implementations
impl<'a> Clone for RenderPassDepthStencilAttachment<'a>
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impl<'a> Clone for RenderPassDepthStencilAttachment<'a>
[src]fn clone(&self) -> RenderPassDepthStencilAttachment<'a>
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
Auto Trait Implementations
impl<'a> !RefUnwindSafe for RenderPassDepthStencilAttachment<'a>
impl<'a> !RefUnwindSafe for RenderPassDepthStencilAttachment<'a>
impl<'a> Send for RenderPassDepthStencilAttachment<'a>
impl<'a> Send for RenderPassDepthStencilAttachment<'a>
impl<'a> Sync for RenderPassDepthStencilAttachment<'a>
impl<'a> Sync for RenderPassDepthStencilAttachment<'a>
impl<'a> Unpin for RenderPassDepthStencilAttachment<'a>
impl<'a> Unpin for RenderPassDepthStencilAttachment<'a>
impl<'a> !UnwindSafe for RenderPassDepthStencilAttachment<'a>
impl<'a> !UnwindSafe for RenderPassDepthStencilAttachment<'a>