Struct wgpu::DepthStencilState [−][src]
Describes the depth/stencil state in a render pipeline.
Fields
format: TextureFormat
Format of the depth/stencil buffer, must be special depth format. Must match the the format
of the depth/stencil attachment in [CommandEncoder::begin_render_pass
].
depth_write_enabled: bool
If disabled, depth will not be written to.
depth_compare: CompareFunction
Comparison function used to compare depth values in the depth test.
stencil: StencilState
Stencil state.
bias: DepthBiasState
Depth bias state.
clamp_depth: bool
If enabled polygon depth is clamped to 0-1 range instead of being clipped.
Requires Features::DEPTH_CLAMPING
enabled.
Implementations
impl DepthStencilState
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pub fn is_depth_enabled(&self) -> bool
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Returns true if the depth testing is enabled.
pub fn is_read_only(&self) -> bool
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Returns true if the state doesn’t mutate either depth or stencil of the target.
Trait Implementations
impl Clone for DepthStencilState
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pub fn clone(&self) -> DepthStencilState
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for DepthStencilState
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impl<'de> Deserialize<'de> for DepthStencilState
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pub fn deserialize<__D>(
__deserializer: __D
) -> Result<DepthStencilState, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<DepthStencilState, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl PartialEq<DepthStencilState> for DepthStencilState
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pub fn eq(&self, other: &DepthStencilState) -> bool
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pub fn ne(&self, other: &DepthStencilState) -> bool
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impl Serialize for DepthStencilState
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pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl StructuralPartialEq for DepthStencilState
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Auto Trait Implementations
impl RefUnwindSafe for DepthStencilState
impl Send for DepthStencilState
impl Sync for DepthStencilState
impl Unpin for DepthStencilState
impl UnwindSafe for DepthStencilState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> Downcast<T> for T
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.