Struct wgpu::ShaderFlags[][src]

#[repr(transparent)]pub struct ShaderFlags { /* fields omitted */ }

Flags controlling the shader processing.

Note: These flags are internal tweaks, they don't affect the API.

Implementations

impl ShaderFlags[src]

pub const VALIDATION: ShaderFlags[src]

If enabled, wgpu will parse the shader with Naga and validate it both internally and with regards to the given pipeline interface.

pub const EXPERIMENTAL_TRANSLATION: ShaderFlags[src]

If enabled, wgpu will attempt to operate on Naga's internal representation of the shader module for both validation and translation into the backend shader language, on backends where gfx-hal supports this.

pub const fn empty() -> ShaderFlags[src]

Returns an empty set of flags

pub const fn all() -> ShaderFlags[src]

Returns the set containing all flags.

pub const fn bits(&self) -> u32[src]

Returns the raw value of the flags currently stored.

pub fn from_bits(bits: u32) -> Option<ShaderFlags>[src]

Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.

pub const fn from_bits_truncate(bits: u32) -> ShaderFlags[src]

Convert from underlying bit representation, dropping any bits that do not correspond to flags.

pub const unsafe fn from_bits_unchecked(bits: u32) -> ShaderFlags[src]

Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).

pub const fn is_empty(&self) -> bool[src]

Returns true if no flags are currently stored.

pub const fn is_all(&self) -> bool[src]

Returns true if all flags are currently set.

pub const fn intersects(&self, other: ShaderFlags) -> bool[src]

Returns true if there are flags common to both self and other.

pub const fn contains(&self, other: ShaderFlags) -> bool[src]

Returns true all of the flags in other are contained within self.

pub fn insert(&mut self, other: ShaderFlags)[src]

Inserts the specified flags in-place.

pub fn remove(&mut self, other: ShaderFlags)[src]

Removes the specified flags in-place.

pub fn toggle(&mut self, other: ShaderFlags)[src]

Toggles the specified flags in-place.

pub fn set(&mut self, other: ShaderFlags, value: bool)[src]

Inserts or removes the specified flags depending on the passed value.

Trait Implementations

impl Binary for ShaderFlags[src]

impl BitAnd<ShaderFlags> for ShaderFlags[src]

type Output = ShaderFlags

The resulting type after applying the & operator.

pub fn bitand(self, other: ShaderFlags) -> ShaderFlags[src]

Returns the intersection between the two sets of flags.

impl BitAndAssign<ShaderFlags> for ShaderFlags[src]

pub fn bitand_assign(&mut self, other: ShaderFlags)[src]

Disables all flags disabled in the set.

impl BitOr<ShaderFlags> for ShaderFlags[src]

type Output = ShaderFlags

The resulting type after applying the | operator.

pub fn bitor(self, other: ShaderFlags) -> ShaderFlags[src]

Returns the union of the two sets of flags.

impl BitOrAssign<ShaderFlags> for ShaderFlags[src]

pub fn bitor_assign(&mut self, other: ShaderFlags)[src]

Adds the set of flags.

impl BitXor<ShaderFlags> for ShaderFlags[src]

type Output = ShaderFlags

The resulting type after applying the ^ operator.

pub fn bitxor(self, other: ShaderFlags) -> ShaderFlags[src]

Returns the left flags, but with all the right flags toggled.

impl BitXorAssign<ShaderFlags> for ShaderFlags[src]

pub fn bitxor_assign(&mut self, other: ShaderFlags)[src]

Toggles the set of flags.

impl Clone for ShaderFlags[src]

impl Copy for ShaderFlags[src]

impl Debug for ShaderFlags[src]

impl Default for ShaderFlags[src]

impl<'de> Deserialize<'de> for ShaderFlags[src]

impl Eq for ShaderFlags[src]

impl Extend<ShaderFlags> for ShaderFlags[src]

impl FromIterator<ShaderFlags> for ShaderFlags[src]

impl Hash for ShaderFlags[src]

impl LowerHex for ShaderFlags[src]

impl Not for ShaderFlags[src]

type Output = ShaderFlags

The resulting type after applying the ! operator.

pub fn not(self) -> ShaderFlags[src]

Returns the complement of this set of flags.

impl Octal for ShaderFlags[src]

impl Ord for ShaderFlags[src]

impl PartialEq<ShaderFlags> for ShaderFlags[src]

impl PartialOrd<ShaderFlags> for ShaderFlags[src]

impl Serialize for ShaderFlags[src]

impl StructuralEq for ShaderFlags[src]

impl StructuralPartialEq for ShaderFlags[src]

impl Sub<ShaderFlags> for ShaderFlags[src]

type Output = ShaderFlags

The resulting type after applying the - operator.

pub fn sub(self, other: ShaderFlags) -> ShaderFlags[src]

Returns the set difference of the two sets of flags.

impl SubAssign<ShaderFlags> for ShaderFlags[src]

pub fn sub_assign(&mut self, other: ShaderFlags)[src]

Disables all flags enabled in the set.

impl UpperHex for ShaderFlags[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CallHasher for T where
    T: Hash

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Downcast<T> for T

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<N> NodeTrait for N where
    N: Copy + Ord + Hash
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T