[][src]Struct wgpu::Queue

pub struct Queue { /* fields omitted */ }

Handle to a command queue on a device.

A Queue executes recorded CommandBuffer objects and provides convenience methods for writing to buffers and textures.

Implementations

impl Queue[src]

pub fn write_buffer(&self, buffer: &Buffer, offset: BufferAddress, data: &[u8])[src]

Schedule a data write into buffer starting at offset.

pub fn write_texture(
    &self,
    texture: TextureCopyView<'_>,
    data: &[u8],
    data_layout: TextureDataLayout,
    size: Extent3d
)
[src]

Schedule a data write into texture.

pub fn submit<I: IntoIterator<Item = CommandBuffer>>(&self, command_buffers: I)[src]

Submits a series of finished command buffers for execution.

Trait Implementations

impl Debug for Queue[src]

Auto Trait Implementations

impl !RefUnwindSafe for Queue

impl Send for Queue

impl Sync for Queue

impl Unpin for Queue

impl !UnwindSafe for Queue

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.