[][src]Struct wgpu::DeviceDescriptor

#[repr(C)]pub struct DeviceDescriptor {
    pub features: Features,
    pub limits: Limits,
    pub shader_validation: bool,
}

Describes a [Device].

Fields

features: Features

Features that the device should support. If any feature is not supported by the adapter, creating a device will panic.

limits: Limits

Limits that the device should support. If any limit is "better" than the limit exposed by the adapter, creating a device will panic.

shader_validation: bool

Switch shader validation on/off. This is a temporary field that will be removed once our validation logic is complete.

Trait Implementations

impl Clone for DeviceDescriptor[src]

impl Debug for DeviceDescriptor[src]

impl Default for DeviceDescriptor[src]

impl<'de> Deserialize<'de> for DeviceDescriptor[src]

impl Serialize for DeviceDescriptor[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> BorrowMut<T> for T where
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impl<T> DeserializeOwned for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

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