[−][src]Struct wgpu::Surface
A handle to a presentable surface.
A Surface
represents a platform-specific surface (e.g. a window) to which rendered images may
be presented. A Surface
may be created with Surface::create
.
Implementations
impl Surface
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pub fn create<W: HasRawWindowHandle>(window: &W) -> Self
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Creates a surface from a raw window handle.
Trait Implementations
impl Debug for Surface
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impl PartialEq<Surface> for Surface
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impl StructuralPartialEq for Surface
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Auto Trait Implementations
impl RefUnwindSafe for Surface
impl Send for Surface
impl Sync for Surface
impl Unpin for Surface
impl UnwindSafe for Surface
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,