[][src]Struct wgpu::DepthStencilStateDescriptor

#[repr(C)]
pub struct DepthStencilStateDescriptor { pub format: TextureFormat, pub depth_write_enabled: bool, pub depth_compare: CompareFunction, pub stencil_front: StencilStateFaceDescriptor, pub stencil_back: StencilStateFaceDescriptor, pub stencil_read_mask: u32, pub stencil_write_mask: u32, }

Fields

format: TextureFormatdepth_write_enabled: booldepth_compare: CompareFunctionstencil_front: StencilStateFaceDescriptorstencil_back: StencilStateFaceDescriptorstencil_read_mask: u32stencil_write_mask: u32

Trait Implementations

impl Clone for DepthStencilStateDescriptor[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for DepthStencilStateDescriptor[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Supports for T

impl<T> Erased for T