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pub struct ComputePipelineDescriptor<'a> {
    pub label: Label<'a>,
    pub layout: Option<&'a PipelineLayout>,
    pub module: &'a ShaderModule,
    pub entry_point: &'a str,
}
Expand description

Describes a compute pipeline.

For use with Device::create_compute_pipeline.

Corresponds to WebGPU GPUComputePipelineDescriptor.

Fields

label: Label<'a>

Debug label of the pipeline. This will show up in graphics debuggers for easy identification.

layout: Option<&'a PipelineLayout>

The layout of bind groups for this pipeline.

module: &'a ShaderModule

The compiled shader module for this stage.

entry_point: &'a str

The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

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Calls U::from(self).

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Performs the conversion.

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Performs the conversion.