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Struct wgpu::StencilFaceState[][src]

#[repr(C)]
pub struct StencilFaceState { pub compare: CompareFunction, pub fail_op: StencilOperation, pub depth_fail_op: StencilOperation, pub pass_op: StencilOperation, }
Expand description

Describes stencil state in a render pipeline.

If you are not using stencil state, set this to StencilFaceState::IGNORE.

Fields

compare: CompareFunction

Comparison function that determines if the fail_op or pass_op is used on the stencil buffer.

fail_op: StencilOperation

Operation that is preformed when stencil test fails.

depth_fail_op: StencilOperation

Operation that is performed when depth test fails but stencil test succeeds.

pass_op: StencilOperation

Operation that is performed when stencil test success.

Implementations

Ignore the stencil state for the face.

Returns true if the face state uses the reference value for testing or operation.

Trait Implementations

Returns a copy of the value. Read more

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Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Deserialize this value from the given Serde deserializer. Read more

Feeds this value into the given Hasher. Read more

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Compare self to key and return true if they are equal.

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.