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Struct wgpu::MultisampleState[][src]

#[repr(C)]
pub struct MultisampleState { pub count: u32, pub mask: u64, pub alpha_to_coverage_enabled: bool, }
Expand description

Describes the multi-sampling state of a render pipeline.

Fields

count: u32

The number of samples calculated per pixel (for MSAA). For non-multisampled textures, this should be 1

mask: u64

Bitmask that restricts the samples of a pixel modified by this pipeline. All samples can be enabled using the value !0

alpha_to_coverage_enabled: bool

When enabled, produces another sample mask per pixel based on the alpha output value, that is ANDed with the sample_mask and the primitive coverage to restrict the set of samples affected by a primitive.

The implicit mask produced for alpha of zero is guaranteed to be zero, and for alpha of one is guaranteed to be all 1-s.

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