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Enum wgpu::ShaderSource[][src]

pub enum ShaderSource<'a> {
    SpirV(Cow<'a, [u32]>),
    Glsl {
        shader: Cow<'a, str>,
        stage: ShaderStage,
        defines: FastHashMap<String, String>,
    },
    Wgsl(Cow<'a, str>),
}
Expand description

Source of a shader module.

Variants

SpirV(Cow<'a, [u32]>)

Tuple Fields

0: Cow<'a, [u32]>

SPIR-V module represented as a slice of words.

wgpu will attempt to parse and validate it, but the original binary is passed to gfx-rs and spirv_cross for translation.

Glsl

Fields

shader: Cow<'a, str>

The shaders code

stage: ShaderStage

Stage in which the GLSL shader is for example: naga::ShaderStage::Vertex

defines: FastHashMap<String, String>

Defines to unlock configured shader features

GLSL module as a string slice.

wgpu will attempt to parse and validate it. The module will get passed to wgpu-core where it will translate it to the required languages.

Note: GLSL is not yet fully supported and must be a direct ShaderStage.

Wgsl(Cow<'a, str>)

Tuple Fields

0: Cow<'a, str>

WGSL module as a string slice.

wgpu-rs will parse it and use for validation. It will attempt to build a SPIR-V module internally and panic otherwise.

Note: WGSL is not yet supported on the Web.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.