Struct wgpu::Device[][src]

pub struct Device { /* fields omitted */ }
Expand description

Open connection to a graphics and/or compute device.

Responsible for the creation of most rendering and compute resources. These are then used in commands, which are submitted to a Queue.

A device may be requested from an adapter with Adapter::request_device.

Implementations

Check for resource cleanups and mapping callbacks.

no-op on the web, device is automatically polled.

List all features that may be used with this device.

Functions may panic if you use unsupported features.

List all limits that were requested of this device.

If any of these limits are exceeded, functions may panic.

Creates a shader module from either SPIR-V or WGSL source code.

Creates a shader module from either SPIR-V or WGSL source code without runtime checks.

Safety

In contrast with create_shader_module this function creates a shader module without runtime checks which allows shaders to perform operations which can lead to undefined behavior like indexing out of bounds, thus it’s the caller responsibility to pass a shader which doesn’t perform any of this operations.

This has no effect on web.

Creates a shader module from SPIR-V binary directly.

Safety

This function passes binary data to the backend as-is and can potentially result in a driver crash or bogus behaviour. No attempt is made to ensure that data is valid SPIR-V.

See also include_spirv_raw! and util::make_spirv_raw.

Creates an empty CommandEncoder.

Creates an empty RenderBundleEncoder.

Creates a new BindGroup.

Creates a BindGroupLayout.

Creates a PipelineLayout.

Creates a RenderPipeline.

Creates a ComputePipeline.

Creates a Buffer.

Creates a new Texture.

desc specifies the general format of the texture.

Creates a Texture from a wgpu-hal Texture.

Safety
  • hal_texture must be created from this device internal handle
  • hal_texture must be created respecting desc

Creates a new Sampler.

desc specifies the behavior of the sampler.

Creates a new QuerySet.

Set a callback for errors that are not handled in error scopes.

Starts frame capture.

Stops frame capture.

Trait Implementations

Formats the value using the given formatter. Read more

Creates a Buffer with data to initialize it.

Upload an entire texture and its mipmaps from a source buffer. Read more

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.