Enum wgpu::BufferBindingType [−][src]
pub enum BufferBindingType {
Uniform,
Storage {
read_only: bool,
},
}
Expand description
Specific type of a buffer binding.
WebGPU spec: https://gpuweb.github.io/gpuweb/#enumdef-gpubufferbindingtype
Variants
Uniform
A buffer for uniform values.
Example GLSL syntax:
layout(std140, binding = 0)
uniform Globals {
vec2 aUniform;
vec2 anotherUniform;
};
Storage
Fields
read_only: bool
If true
, the buffer can only be read in the shader,
and it must be annotated with readonly
.
Example GLSL syntax:
layout (set=0, binding=0) readonly buffer myStorageBuffer {
vec4 myElement[];
};
A storage buffer.
Example GLSL syntax:
layout (set=0, binding=0) buffer myStorageBuffer {
vec4 myElement[];
};
Trait Implementations
Returns the “default value” for a type. Read more
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<BufferBindingType, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<BufferBindingType, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for BufferBindingType
impl Send for BufferBindingType
impl Sync for BufferBindingType
impl Unpin for BufferBindingType
impl UnwindSafe for BufferBindingType
Blanket Implementations
Mutably borrows from an owned value. Read more
Compare self to key
and return true
if they are equal.