Struct wgpu::util::StagingBelt [−][src]
pub struct StagingBelt { /* fields omitted */ }Expand description
Staging belt is a machine that uploads data.
Internally it uses a ring-buffer of staging buffers that are sub-allocated.
It has an advantage over Queue.write_buffer in a way that it returns a mutable slice,
which you can fill to avoid an extra data copy.
Using a staging belt is slightly complicated, and generally goes as follows:
- Write to buffers that need writing to using
write_buffer. - Call
finish. - Submit all command encoders used with
write_buffer. - Call
recall
Implementations
Create a new staging belt.
The chunk_size is the unit of internal buffer allocation.
It’s better when it’s big, but ideally still 1-4 times less than
the total amount of data uploaded per submission.
pub fn write_buffer(
&mut self,
encoder: &mut CommandEncoder,
target: &Buffer,
offset: BufferAddress,
size: BufferSize,
device: &Device
) -> BufferViewMut<'_>
pub fn write_buffer(
&mut self,
encoder: &mut CommandEncoder,
target: &Buffer,
offset: BufferAddress,
size: BufferSize,
device: &Device
) -> BufferViewMut<'_>
Allocate the staging belt slice of size to be uploaded into the target buffer
at the specified offset.
The upload will be placed into the provided command encoder. This encoder
must be submitted after finish is called and before recall is called.
Prepare currently mapped buffers for use in a submission.
At this point, all the partially used staging buffers are closed until the GPU is done copying the data from them.