Struct wgpu::ShaderModuleDescriptor[][src]

pub struct ShaderModuleDescriptor<'a> {
    pub label: Label<'a>,
    pub source: ShaderSource<'a>,
}
Expand description

Descriptor for a shader module.

Fields

label: Label<'a>

Debug label of the shader module. This will show up in graphics debuggers for easy identification.

source: ShaderSource<'a>

Source code for the shader.

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Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.