Struct wgpu::DownlevelCapabilities[][src]

pub struct DownlevelCapabilities {
    pub flags: DownlevelFlags,
    pub limits: DownlevelLimits,
    pub shader_model: ShaderModel,
}
Expand description

Lists various ways the underlying platform does not conform to the WebGPU standard.

Fields

flags: DownlevelFlags

Combined boolean flags.

limits: DownlevelLimits

Additional limits

shader_model: ShaderModel

Which collections of features shaders support. Defined in terms of D3D’s shader models.

Implementations

Returns true if the underlying platform offers complete support of the baseline WebGPU standard.

If this returns false, some parts of the API will result in validation errors where they would not normally. These parts can be determined by the values in this structure.

Trait Implementations

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Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

Blanket Implementations

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The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

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The type returned in the event of a conversion error.

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