Enum wgpu::TextureSampleType[][src]

pub enum TextureSampleType {
    Float {
        filterable: bool,
    },
    Depth,
    Sint,
    Uint,
}
Expand description

Specific type of a sample in a texture binding.

WebGPU spec: https://gpuweb.github.io/gpuweb/#enumdef-gputexturesampletype

Variants

Float

Sampling returns floats.

Example GLSL syntax:

layout(binding = 0)
uniform texture2D t;

Fields of Float

filterable: bool

If filterable is false, the texture can’t be sampled with a filtering sampler.

Depth

Sampling does the depth reference comparison.

Example GLSL syntax:

layout(binding = 0)
uniform texture2DShadow t;
Sint

Sampling returns signed integers.

Example GLSL syntax:

layout(binding = 0)
uniform itexture2D t;
Uint

Sampling returns unsigned integers.

Example GLSL syntax:

layout(binding = 0)
uniform utexture2D t;

Trait Implementations

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Deserialize this value from the given Serde deserializer. Read more

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.