[−][src]Function wgpu_native::render_pass_draw
pub fn render_pass_draw<B: GfxBackend>(
global: &Global,
pass_id: RenderPassId,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32
)
pub fn render_pass_draw<B: GfxBackend>(
global: &Global,
pass_id: RenderPassId,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32
)