[−][src]Function wgpu_native::device_create_texture
pub fn device_create_texture<B: GfxBackend>(
global: &Global,
device_id: DeviceId,
desc: &TextureDescriptor,
id_in: Input<TextureId>
) -> Output<TextureId>
pub fn device_create_texture<B: GfxBackend>(
global: &Global,
device_id: DeviceId,
desc: &TextureDescriptor,
id_in: Input<TextureId>
) -> Output<TextureId>