[][src]Module weasel::entity

Module for entities and their storage.

Structs

Entities

Data structure to manage ownership of teams and entities.

RemoveEntity

Helper to get an event trigger capable of removing an entity from the battle.
It delegates the actual work to a RemoveCreature or a RemoveObject.

RemoveEntityTrigger

Trigger to build and a fire the correct event to remove an entity.

Enums

EntityId

Id to uniquely identify an entity. EntityId is used as global id to identify entities in the game world regardless of their type.

Transmutation

Represents a change to an entity's existence.

Traits

Entity

An entity represents any being existing in the game world.