[−][src]Module weasel::entity
Module for entities and their storage.
Structs
Entities | Data structure to manage ownership of teams and entities. |
RemoveEntity | Helper to get an event trigger capable of removing an entity from the battle. |
RemoveEntityTrigger | Trigger to build and a fire the correct event to remove an entity. |
Enums
EntityId | Id to uniquely identify an entity.
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Transmutation | Represents a change to an entity's existence. |
Traits
Entity | An entity represents any being existing in the game world. |