[][src]Module weasel::object

Inanimate objects.

Structs

CreateObject

Event to create a new object.

CreateObjectTrigger

Trigger to build and fire a CreateObject event.

Object

An object is an inanimate entity.

RemoveObject

Event to remove an object from the battle.

RemoveObjectTrigger

Trigger to build and fire a RemoveObject event.

Type Definitions

ObjectId

Type to represent the id of objects.