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use std::sync::Arc;
use buffer::BufferAccess;
use command_buffer::cb;
use command_buffer::commands_raw;
use command_buffer::cb::AddCommand;
use command_buffer::cb::CommandBufferBuild;
use command_buffer::cb::UnsafeCommandBuffer;
use command_buffer::CommandAddError;
use command_buffer::CommandBuffer;
use command_buffer::CommandBufferBuilder;
use command_buffer::CommandBufferExecError;
use command_buffer::pool::CommandPool;
use command_buffer::pool::StandardCommandPool;
use device::Device;
use device::DeviceOwned;
use device::Queue;
use image::ImageLayout;
use image::ImageAccess;
use instance::QueueFamily;
use sync::AccessCheckError;
use sync::AccessFlagBits;
use sync::PipelineStages;
use sync::GpuFuture;
use OomError;
type Cb<P> = cb::DeviceCheckLayer<cb::QueueTyCheckLayer<cb::ContextCheckLayer<cb::StateCacheLayer<cb::SubmitSyncBuilderLayer<cb::AutoPipelineBarriersLayer<cb::AbstractStorageLayer<cb::UnsafeCommandBufferBuilder<P>>>>>>>>;
pub struct AutoCommandBufferBuilder<P = Arc<StandardCommandPool>> where P: CommandPool {
inner: Cb<P>
}
impl AutoCommandBufferBuilder<Arc<StandardCommandPool>> {
pub fn new(device: Arc<Device>, queue_family: QueueFamily)
-> Result<AutoCommandBufferBuilder<Arc<StandardCommandPool>>, OomError>
{
let pool = Device::standard_command_pool(&device, queue_family);
let cmd = unsafe {
let c = try!(cb::UnsafeCommandBufferBuilder::new(&pool, cb::Kind::primary(), cb::Flags::SimultaneousUse ));
let c = cb::AbstractStorageLayer::new(c);
let c = cb::AutoPipelineBarriersLayer::new(c);
let c = cb::SubmitSyncBuilderLayer::new(c, cb::SubmitSyncBuilderLayerBehavior::UseLayoutHint);
let c = cb::StateCacheLayer::new(c);
let c = cb::ContextCheckLayer::new(c, false, true);
let c = cb::QueueTyCheckLayer::new(c);
let c = cb::DeviceCheckLayer::new(c);
c
};
Ok(AutoCommandBufferBuilder {
inner: cmd,
})
}
}
unsafe impl<P, O, E> CommandBufferBuild for AutoCommandBufferBuilder<P>
where Cb<P>: CommandBufferBuild<Out = O, Err = E>,
P: CommandPool
{
type Out = O;
type Err = E;
#[inline]
fn build(self) -> Result<O, E> {
CommandBufferBuild::build(self.inner)
}
}
unsafe impl<P> CommandBuffer for AutoCommandBufferBuilder<P>
where Cb<P>: CommandBuffer,
P: CommandPool
{
type Pool = <Cb<P> as CommandBuffer>::Pool;
#[inline]
fn inner(&self) -> &UnsafeCommandBuffer<Self::Pool> {
self.inner.inner()
}
#[inline]
fn prepare_submit(&self, future: &GpuFuture, queue: &Queue) -> Result<(), CommandBufferExecError> {
self.inner.prepare_submit(future, queue)
}
#[inline]
fn check_buffer_access(&self, buffer: &BufferAccess, exclusive: bool, queue: &Queue)
-> Result<Option<(PipelineStages, AccessFlagBits)>, AccessCheckError>
{
self.inner.check_buffer_access(buffer, exclusive, queue)
}
#[inline]
fn check_image_access(&self, image: &ImageAccess, layout: ImageLayout, exclusive: bool, queue: &Queue)
-> Result<Option<(PipelineStages, AccessFlagBits)>, AccessCheckError>
{
self.inner.check_image_access(image, layout, exclusive, queue)
}
}
unsafe impl<P> DeviceOwned for AutoCommandBufferBuilder<P>
where Cb<P>: DeviceOwned,
P: CommandPool
{
#[inline]
fn device(&self) -> &Arc<Device> {
self.inner.device()
}
}
unsafe impl<P> CommandBufferBuilder for AutoCommandBufferBuilder<P>
where Cb<P>: CommandBufferBuilder,
P: CommandPool
{
#[inline]
fn queue_family(&self) -> QueueFamily {
self.inner.queue_family()
}
}
macro_rules! pass_through {
(($($param:ident),*), $cmd:ty) => {
unsafe impl<P $(, $param)*> AddCommand<$cmd> for AutoCommandBufferBuilder<P>
where P: CommandPool,
Cb<P>: AddCommand<$cmd, Out = Cb<P>>
{
type Out = AutoCommandBufferBuilder<P>;
#[inline]
fn add(self, command: $cmd) -> Result<Self::Out, CommandAddError> {
Ok(AutoCommandBufferBuilder {
inner: self.inner.add(command)?,
})
}
}
}
}
pass_through!((Rp, F), commands_raw::CmdBeginRenderPass<Rp, F>);
pass_through!((S, Pl), commands_raw::CmdBindDescriptorSets<S, Pl>);
pass_through!((B), commands_raw::CmdBindIndexBuffer<B>);
pass_through!((Pl), commands_raw::CmdBindPipeline<Pl>);
pass_through!((V), commands_raw::CmdBindVertexBuffers<V>);
pass_through!((), commands_raw::CmdClearAttachments);
pass_through!((S, D), commands_raw::CmdCopyBuffer<S, D>);
pass_through!((S, D), commands_raw::CmdCopyBufferToImage<S, D>);
pass_through!((), commands_raw::CmdDispatchRaw);
pass_through!((), commands_raw::CmdDrawRaw);
pass_through!((), commands_raw::CmdDrawIndexedRaw);
pass_through!((B), commands_raw::CmdDrawIndirectRaw<B>);
pass_through!((), commands_raw::CmdEndRenderPass);
pass_through!((C), commands_raw::CmdExecuteCommands<C>);
pass_through!((B), commands_raw::CmdFillBuffer<B>);
pass_through!((), commands_raw::CmdNextSubpass);
pass_through!((Pc, Pl), commands_raw::CmdPushConstants<Pc, Pl>);
pass_through!((), commands_raw::CmdSetState);
pass_through!((B, D), commands_raw::CmdUpdateBuffer<B, D>);