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pub struct BufferUsage {
    pub transfer_src: bool,
    pub transfer_dst: bool,
    pub uniform_texel_buffer: bool,
    pub storage_texel_buffer: bool,
    pub uniform_buffer: bool,
    pub storage_buffer: bool,
    pub index_buffer: bool,
    pub vertex_buffer: bool,
    pub indirect_buffer: bool,
    pub shader_device_address: bool,
    pub _ne: NonExhaustive,
}
Expand description

Describes how a buffer is going to be used. This is not just an optimization.

If you try to use a buffer in a way that you didn’t declare, an error will be returned.

Fields

transfer_src: bool

The buffer can be used as a source for transfer, blit, resolve and clear commands.

transfer_dst: bool

The buffer can be used as a destination for transfer, blit, resolve and clear commands.

uniform_texel_buffer: bool

The buffer can be used as a uniform texel buffer in a descriptor set.

storage_texel_buffer: bool

The buffer can be used as a storage texel buffer in a descriptor set.

uniform_buffer: bool

The buffer can be used as a uniform buffer in a descriptor set.

storage_buffer: bool

The buffer can be used as a storage buffer in a descriptor set.

index_buffer: bool

The buffer can be used as an index buffer.

vertex_buffer: bool

The buffer can be used as a vertex or instance buffer.

indirect_buffer: bool

The buffer can be used as an indirect buffer.

shader_device_address: bool

The buffer’s device address can be retrieved.

_ne: NonExhaustive

Implementations

Returns a BufferUsage with none of the flags set.

👎Deprecated since 0.31.0: Use empty instead.

Returns a BufferUsage with none of the flags set.

Returns whether no flags are set in self.

Returns whether any flags are set in both self and other.

Returns whether all flags in other are set in self.

Returns the union of self and other.

Returns the intersection of self and other.

Returns self without the flags set in other.

Returns the flags set in self or other, but not both.

Trait Implementations

The resulting type after applying the & operator.
Performs the & operation. Read more
Performs the &= operation. Read more
The resulting type after applying the | operator.
Performs the | operation. Read more
Performs the |= operation. Read more
The resulting type after applying the ^ operator.
Performs the ^ operation. Read more
Performs the ^= operation. Read more
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Converts to this type from the input type.
Converts to this type from the input type.
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
The resulting type after applying the - operator.
Performs the - operation. Read more
Performs the -= operation. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.