Struct vulkano::query::QueryPipelineStatisticFlags[][src]

pub struct QueryPipelineStatisticFlags {
    pub input_assembly_vertices: bool,
    pub input_assembly_primitives: bool,
    pub vertex_shader_invocations: bool,
    pub geometry_shader_invocations: bool,
    pub geometry_shader_primitives: bool,
    pub clipping_invocations: bool,
    pub clipping_primitives: bool,
    pub fragment_shader_invocations: bool,
    pub tessellation_control_shader_patches: bool,
    pub tessellation_evaluation_shader_invocations: bool,
    pub compute_shader_invocations: bool,
}
Expand description

For pipeline statistics queries, the statistics that should be gathered.

Fields

input_assembly_vertices: bool

Count the number of vertices processed by the input assembly.

input_assembly_primitives: bool

Count the number of primitives processed by the input assembly.

vertex_shader_invocations: bool

Count the number of times a vertex shader is invoked.

geometry_shader_invocations: bool

Count the number of times a geometry shader is invoked.

geometry_shader_primitives: bool

Count the number of primitives generated by geometry shaders.

clipping_invocations: bool

Count the number of times the clipping stage is invoked on a primitive.

clipping_primitives: bool

Count the number of primitives that are output by the clipping stage.

fragment_shader_invocations: bool

Count the number of times a fragment shader is invoked.

tessellation_control_shader_patches: bool

Count the number of patches processed by a tessellation control shader.

tessellation_evaluation_shader_invocations: bool

Count the number of times a tessellation evaluation shader is invoked.

compute_shader_invocations: bool

Count the number of times a compute shader is invoked.

Implementations

Returns the number of flags that are set to true.

Returns true if any flags referring to compute operations are set to true.

Returns true if any flags referring to graphics operations are set to true.

Trait Implementations

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