Module vulkano::render_pass[][src]

Expand description

Description of the steps of the rendering process, and the images used as input or output.

Render passes and framebuffers

There are two concepts in Vulkan:

  • A render pass describes the overall process of drawing a frame. It is subdivided into one or more subpasses.
  • A framebuffer contains the list of image views that are attached during the drawing of each subpass.

Render passes are typically created at initialization only (for example during a loading screen) because they can be costly, while framebuffers can be created and destroyed either at initialization or during the frame.

Consequently you can create graphics pipelines from a render pass object alone. A Framebuffer object is only needed when you actually add draw commands to a command buffer.

Structs

Describes an attachment that will be used in a render pass.

The image views that are attached to a render pass during drawing.

Prototype of a framebuffer.

Opaque object that represents the internals of a framebuffer.

Describes the multiview configuration for the render pass which is used to draw to multiple layers of a framebuffer inside of a single render pass.

An object representing the discrete steps in which rendering is done.

The description of a render pass.

Opaque object that represents the render pass’ internals.

Represents a subpass within a RenderPass object.

Describes a dependency between two subpasses of a render pass.

Describes one of the subpasses of a render pass.

Enums

Error that can happen when creating a framebuffer object.

Error that can happen when an image is not compatible with a render pass attachment slot.

Describes what the implementation should do with an attachment at the start of the subpass.

Error that can happen when creating a compute pipeline.

Possible resolve modes for depth and stencil attachments.

Describes what the implementation should do with an attachment after all the subpasses have completed.

Traits

A list of attachments.

Trait for objects that contain a Vulkan framebuffer object.

Functions

Checks whether the given image view is allowed to be the nth attachment of the given render pass.