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extern crate glsl_to_spirv;
extern crate proc_macro;
extern crate syn;
extern crate vulkano_shaders;
use std::path::Path;
use std::fs::File;
use std::io::Read;
use proc_macro::TokenStream;
enum SourceKind {
Src(String),
Path(String),
}
#[proc_macro_derive(VulkanoShader, attributes(src, path, ty))]
pub fn derive(input: TokenStream) -> TokenStream {
let syn_item = syn::parse_macro_input(&input.to_string()).unwrap();
let source_code = {
let mut iter = syn_item.attrs.iter().filter_map(|attr| {
match attr.value {
syn::MetaItem::NameValue(ref i, syn::Lit::Str(ref val, _)) if i == "src" => {
Some(SourceKind::Src(val.clone()))
},
syn::MetaItem::NameValue(ref i, syn::Lit::Str(ref val, _)) if i == "path" => {
Some(SourceKind::Path(val.clone()))
},
_ => None
}
});
let source = iter.next().expect("No source attribute given ; put #[src = \"...\"] or #[path = \"...\"]");
if iter.next().is_some() {
panic!("Multiple src or path attributes given ; please provide only one");
}
match source {
SourceKind::Src(source) => source,
SourceKind::Path(path) => {
let root = std::env::var("CARGO_MANIFEST_DIR").unwrap_or(".".into());
let full_path = Path::new(&root).join(&path);
if full_path.is_file() {
let mut buf = String::new();
File::open(full_path)
.and_then(|mut file| file.read_to_string(&mut buf))
.expect(&format!("Error reading source from {:?}", path));
buf
} else {
panic!("File {:?} was not found ; note that the path must be relative to your Cargo.toml", path);
}
}
}
};
let ty_str = syn_item.attrs.iter().filter_map(|attr| {
match attr.value {
syn::MetaItem::NameValue(ref i, syn::Lit::Str(ref val, _)) if i == "ty" => {
Some(val.clone())
},
_ => None
}
}).next().expect("Can't find `ty` attribute ; put #[ty = \"vertex\"] for example.");
let ty = match &ty_str[..] {
"vertex" => glsl_to_spirv::ShaderType::Vertex,
"fragment" => glsl_to_spirv::ShaderType::Fragment,
"geometry" => glsl_to_spirv::ShaderType::Geometry,
"tess_ctrl" => glsl_to_spirv::ShaderType::TessellationControl,
"tess_eval" => glsl_to_spirv::ShaderType::TessellationEvaluation,
"compute" => glsl_to_spirv::ShaderType::Compute,
_ => panic!("Unexpected shader type ; valid values: vertex, fragment, geometry, tess_ctrl, tess_eval, compute")
};
let spirv_data = match glsl_to_spirv::compile(&source_code, ty) {
Ok(compiled) => compiled,
Err(message) => panic!("{}\nfailed to compile shader", message),
};
vulkano_shaders::reflect("Shader", spirv_data).unwrap().parse().unwrap()
}