[−][src]Trait vulkanalia::vk::NvRayTracingExtension
Provided methods
fn bind_acceleration_structure_memory_nv(
&self,
bind_infos: &[impl Cast<Target = BindAccelerationStructureMemoryInfoKHR>]
) -> VkResult<()>
&self,
bind_infos: &[impl Cast<Target = BindAccelerationStructureMemoryInfoKHR>]
) -> VkResult<()>
fn cmd_build_acceleration_structure_nv(
&self,
command_buffer: CommandBuffer,
info: &AccelerationStructureInfoNV,
instance_data: Buffer,
instance_offset: DeviceSize,
update: bool,
dst: AccelerationStructureKHR,
src: AccelerationStructureKHR,
scratch: Buffer,
scratch_offset: DeviceSize
)
&self,
command_buffer: CommandBuffer,
info: &AccelerationStructureInfoNV,
instance_data: Buffer,
instance_offset: DeviceSize,
update: bool,
dst: AccelerationStructureKHR,
src: AccelerationStructureKHR,
scratch: Buffer,
scratch_offset: DeviceSize
)
fn cmd_copy_acceleration_structure_nv(
&self,
command_buffer: CommandBuffer,
dst: AccelerationStructureKHR,
src: AccelerationStructureKHR,
mode: CopyAccelerationStructureModeKHR
)
&self,
command_buffer: CommandBuffer,
dst: AccelerationStructureKHR,
src: AccelerationStructureKHR,
mode: CopyAccelerationStructureModeKHR
)
fn cmd_trace_rays_nv(
&self,
command_buffer: CommandBuffer,
raygen_shader_binding_table_buffer: Buffer,
raygen_shader_binding_offset: DeviceSize,
miss_shader_binding_table_buffer: Buffer,
miss_shader_binding_offset: DeviceSize,
miss_shader_binding_stride: DeviceSize,
hit_shader_binding_table_buffer: Buffer,
hit_shader_binding_offset: DeviceSize,
hit_shader_binding_stride: DeviceSize,
callable_shader_binding_table_buffer: Buffer,
callable_shader_binding_offset: DeviceSize,
callable_shader_binding_stride: DeviceSize,
width: u32,
height: u32,
depth: u32
)
&self,
command_buffer: CommandBuffer,
raygen_shader_binding_table_buffer: Buffer,
raygen_shader_binding_offset: DeviceSize,
miss_shader_binding_table_buffer: Buffer,
miss_shader_binding_offset: DeviceSize,
miss_shader_binding_stride: DeviceSize,
hit_shader_binding_table_buffer: Buffer,
hit_shader_binding_offset: DeviceSize,
hit_shader_binding_stride: DeviceSize,
callable_shader_binding_table_buffer: Buffer,
callable_shader_binding_offset: DeviceSize,
callable_shader_binding_stride: DeviceSize,
width: u32,
height: u32,
depth: u32
)
fn cmd_write_acceleration_structures_properties_nv(
&self,
command_buffer: CommandBuffer,
acceleration_structures: &[AccelerationStructureKHR],
query_type: QueryType,
query_pool: QueryPool,
first_query: u32
)
&self,
command_buffer: CommandBuffer,
acceleration_structures: &[AccelerationStructureKHR],
query_type: QueryType,
query_pool: QueryPool,
first_query: u32
)
fn compile_deferred_nv(&self, pipeline: Pipeline, shader: u32) -> VkResult<()>
fn create_acceleration_structure_nv(
&self,
create_info: &AccelerationStructureCreateInfoNV,
allocator: Option<&AllocationCallbacks>
) -> VkResult<AccelerationStructureNV>
&self,
create_info: &AccelerationStructureCreateInfoNV,
allocator: Option<&AllocationCallbacks>
) -> VkResult<AccelerationStructureNV>
fn create_ray_tracing_pipelines_nv(
&self,
pipeline_cache: PipelineCache,
create_infos: &[impl Cast<Target = RayTracingPipelineCreateInfoNV>],
allocator: Option<&AllocationCallbacks>
) -> VkSuccessResult<Pipeline>
&self,
pipeline_cache: PipelineCache,
create_infos: &[impl Cast<Target = RayTracingPipelineCreateInfoNV>],
allocator: Option<&AllocationCallbacks>
) -> VkSuccessResult<Pipeline>
fn destroy_acceleration_structure_nv(
&self,
acceleration_structure: AccelerationStructureKHR,
allocator: Option<&AllocationCallbacks>
)
&self,
acceleration_structure: AccelerationStructureKHR,
allocator: Option<&AllocationCallbacks>
)
fn get_acceleration_structure_handle_nv(
&self,
acceleration_structure: AccelerationStructureKHR,
data: &mut [u8]
) -> VkResult<()>
&self,
acceleration_structure: AccelerationStructureKHR,
data: &mut [u8]
) -> VkResult<()>
fn get_acceleration_structure_memory_requirements_nv(
&self,
info: &AccelerationStructureMemoryRequirementsInfoNV
) -> MemoryRequirements2KHR
&self,
info: &AccelerationStructureMemoryRequirementsInfoNV
) -> MemoryRequirements2KHR
fn get_ray_tracing_shader_group_handles_nv(
&self,
pipeline: Pipeline,
first_group: u32,
group_count: u32,
data: &mut [u8]
) -> VkResult<()>
&self,
pipeline: Pipeline,
first_group: u32,
group_count: u32,
data: &mut [u8]
) -> VkResult<()>