pub struct SamplerResource { /* private fields */ }Expand description
SamplerResource is meant to be used by a shader.
Implementations§
Source§impl SamplerResource
impl SamplerResource
pub unsafe fn create( physical_device: &PhysicalDevice, device: &Device, samplers: &[Sampler], sampler_create_infos: &[SamplerCreateInfo], ) -> Result<Vec<Self>>
pub unsafe fn destroy(self, device: &Device)
pub fn handle(&self) -> Sampler
pub fn create_info(&self) -> &SamplerCreateInfo
pub fn descriptor(&self) -> Descriptor
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SamplerResource
impl RefUnwindSafe for SamplerResource
impl !Send for SamplerResource
impl !Sync for SamplerResource
impl Unpin for SamplerResource
impl UnwindSafe for SamplerResource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more