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/*! <p align="center"> <img height=150 class="heightSet" align="center" src="https://raw.githubusercontent.com/opencinemac/vtc-py/master/zdocs/source/_static/logo1.svg"/> </p> <p align="center">A SMPTE Timecode Library for Rust</p> <p align="center"> <a href="https://dev.azure.com/peake100/Open%20Cinema%20Collective/_build?definitionId=15"><img src="https://dev.azure.com/peake100/Open%20Cinema%20Collective/_apis/build/status/vtc-rs?repoName=opencinemac%2Fvtc-rs&branchName=dev" alt="click to see build pipeline"></a> <a href="https://dev.azure.com/peake100/Open%20Cinema%20Collective/_build?definitionId=15"><img src="https://img.shields.io/azure-devops/tests/peake100/Open%20Cinema%20Collective/15/dev?compact_message" alt="click to see build pipeline"></a> <a href="https://dev.azure.com/peake100/Open%20Cinema%20Collective/_build?definitionId=15"><img src="https://img.shields.io/azure-devops/coverage/peake100/Open%20Cinema%20Collective/15/dev?compact_message" alt="click to see build pipeline"></a> </p> <p align="center"> <a href="https://crates.io/crates/vtc"><img src="https://img.shields.io/crates/v/vtc" alt="PyPI version" height="18"></a> <a href="https://docs.rs/vtc"><img src="https://docs.rs/vtc/badge.svg" alt="Documentation"></a> </p> # Overview ``vtc-rs`` is inspired by years of scripting workflow solutions in a Hollywood cutting room. It aims to capture all the ways in which timecode is used throughout the industry so users can spend more time on their workflow logic, and less time handling the corner-cases of parsing and calculating timecode. ## Demo Let's take a quick high-level look at what you can do with vtc-rs: ```rust use vtc::{Timecode, Framerate, Ntsc, rates}; use num::Rational64; // It's easy to make a new 23.98 NTSC timecode. We use the with_frames constructor here since // timecode is really a human-readable way to represent frame count. let mut tc = Timecode::with_frames("17:23:13:02", rates::F23_98).unwrap(); // We can get all sorts of ways to represent the timecode. assert_eq!(tc.timecode(), "17:23:13:02"); assert_eq!(tc.frames(), 1502234i64); assert_eq!(tc.seconds(), Rational64::new(751868117, 12000)); assert_eq!(tc.runtime(3), "17:24:15.676"); assert_eq!(tc.premiere_ticks(), 15915544300656000i64); assert_eq!(tc.feet_and_frames(), "93889+10"); // We can inspect the framerate. assert_eq!(tc.rate().playback(), Rational64::new(24000, 1001)); assert_eq!(tc.rate().timebase(), Rational64::new(24, 1)); assert_eq!(tc.rate().ntsc(), Ntsc::NonDropFrame); // Parsing is flexible // Partial timecode: let parsed = Timecode::with_frames("3:12", rates::F23_98).unwrap(); assert_eq!(parsed.timecode(), "00:00:03:12"); // Frame count: let parsed = Timecode::with_frames(24, rates::F23_98).unwrap(); assert_eq!(parsed.timecode(), "00:00:01:00"); // Seconds: let parsed = Timecode::with_seconds(1.5, rates::F23_98).unwrap(); assert_eq!(parsed.timecode(), "00:00:01:12"); // Premiere Ticks: let parsed = Timecode::with_premiere_ticks(254016000000i64, rates::F23_98).unwrap(); assert_eq!(parsed.timecode(), "00:00:01:00"); // Feet + Frames: let parsed = Timecode::with_frames("1+08", rates::F23_98).unwrap(); assert_eq!(parsed.timecode(), "00:00:01:00"); // We can add two timecodes tc += Timecode::with_frames("01:00:00:00", rates::F23_98).unwrap(); assert_eq!(tc.timecode(), "18:23:13:02"); // We can subtract too. tc -= Timecode::with_frames("01:00:00:00", rates::F23_98).unwrap(); assert_eq!(tc.timecode(), "17:23:13:02"); // It's easy to compare two timecodes: assert!(tc > Timecode::with_frames("02:00:00:00", rates::F23_98).unwrap()); // And sort them: let mut sorted = vec![tc, Timecode::with_frames("02:00:00:00", rates::F23_98).unwrap()]; sorted.sort(); assert_eq!(sorted[0].timecode(), "02:00:00:00"); assert_eq!(sorted[1].timecode(), "17:23:13:02"); // We can multiply: tc *= 2; assert_eq!(tc.timecode(), "34:46:26:04"); // ...divide... : tc /= 2; assert_eq!(tc.timecode(), "17:23:13:02"); // ... and even get the remainder of division! let dividend = tc / 1.5; let remainder = tc % 1.5; assert_eq!(dividend.timecode(), "11:35:28:17"); assert_eq!(remainder.timecode(), "00:00:00:01"); // We can make a timecode negative: tc = -tc; assert_eq!(tc.timecode(), "-17:23:13:02"); // Or get it's absolute value. tc = tc.abs(); assert_eq!(tc.timecode(), "17:23:13:02"); // We can make dropframe timecode for 29.97 or 59.94 using one of the pre-set framerates. // We can use an int to parse 15000 frames. let drop_frame = Timecode::with_frames(15000, rates::F29_97_DF).unwrap(); assert_eq!(drop_frame.timecode(), "00:08:20;18"); assert_eq!(drop_frame.rate().ntsc(), Ntsc::DropFrame); // We can make new timecodes with arbitrary framerates if we want: let arbitrary = Timecode::with_frames( "01:00:00:00", Framerate::with_playback(48, Ntsc::None).unwrap(), ).unwrap(); assert_eq!(arbitrary.frames(), 172800); // We can make NTSC values for timebases and playback speeds that do not ship with this // crate: let mut ntsc = Timecode::with_frames( "01:00:00:00", Framerate::with_timebase(120, Ntsc::NonDropFrame).unwrap(), ).unwrap(); assert_eq!(ntsc.rate().playback(), Rational64::new(120000, 1001)); assert_eq!(ntsc.rate().timebase(), Rational64::new(120, 1)); assert_eq!(ntsc.rate().ntsc(), Ntsc::NonDropFrame); // We can also rebase them using another framerate: ntsc = ntsc.rebase(rates::F59_94_NDF); assert_eq!(ntsc.timecode(), "02:00:00:00"); ``` ## Features - SMPTE Conventions: - [X] NTSC - [X] Drop-Frame - [ ] Interlaced timecode - Timecode Representations: - Timecode | '01:00:00:00' - Frames | 86400 - Seconds | 3600.0 - Runtime | '01:00:00.0' - Rational | 18018/5 - Feet+Frames | '5400+00' - [X] 35mm, 4-perf - [ ] 35mm, 3-perf - [ ] 35mm, 2-perf - [ ] 16mm - Premiere Ticks | 15240960000000 - Operations: - Comparisons (==, <, <=, >, >=) - Add - Subtract - Scale (multiply and divide) - Div/Rem - Modulo - Negative - Absolute - Rebase (recalculate frame count at new framerate) - Flexible Parsing: - Partial timecodes | '1:12' - Partial runtimes | '1.5' - Negative string values | '-1:12', '-3+00' - Poorly formatted tc | '1:13:4' - Built-in consts for common framerates. ## Goals - Parse and fetch all Timecode representations. - A clean, rustic API. - Support all operations that make sense for timecode. ## Non-Goals - Real-time timecode generators. # Timecode: A History But first: what is timecode? If you're already familiar with timecode, it's history, and it's flavors, feel free to skip this section. Back in the days of film, a running strip of numbers ran along the edge of the film stock to uniquely identify each frame, called [keycode](https://en.wikipedia.org/wiki/Keykode) Keycode was essential to the film editing process. The raw negative of a film is irreplaceable: you loose quality each time you make a copy. Editing film is necessarily a [destructive process](https://nofilmschool.com/2017/06/editing-on-a-flatbed), and often required multiple iterations. It would be just a tad nerve-wracking to take a pair of scissors and some glue to the one-of-a-kind film reels straight out of the camera on set, then running it over and over through a flatbed. To avoid potential disaster, editors made their cut of the film using copies of the raw negative, called a [work print](https://en.wikipedia.org/wiki/Workprint), allowing the editor to work without fear of sinking a project from slicing, dicing, and wearing at the film. When the edit was complete, it was necessary to know *exactly* where the edits had been made, so it could be recreated with the raw negative for finishing. A *cut list* would be written out, with the exact reels and keycodes for every cut, and would be used to make an exact duplicate of the editor's work print with the mint condition raw negative. In video and digital filmmaking, the same approach is used. Massive RAW files from a RED, ARRI, Sony, or other cinema camera are rendered down to more manageable files an Editor's machine won't choke on. Once the edit is complete, the raw files are re-assembled using a digital cutlist on a powerful machine for finishing out the film. In film, we referenced *keycode* to know exactly what frame was being displayed on screen at any given time. In digital video, we reference the *timecode* of a given frame. For a technical deep-dive into the many flavors of timecode, check out [Frame.io's](frame.io) [excellent blogpost](https://blog.frame.io/2017/07/17/timecode-and-frame-rates) on the subject. !*/ mod consts; mod errors; mod framerate; mod framerate_parse; #[cfg(test)] mod framerate_test; mod timecode; mod timecode_parse; #[cfg(test)] mod timecode_test_ops; #[cfg(test)] mod timecode_test_parse; #[cfg(test)] mod timecode_test_table; mod source_frames; mod source_ppro_ticks; mod source_seconds; pub use errors::{FramerateParseError, TimecodeParseError}; pub use framerate::{rates, Framerate, FramerateParseResult, Ntsc}; pub use framerate_parse::{FramerateSource, FramerateSourceResult}; pub use source_frames::{FramesSource, FramesSourceResult}; pub use source_ppro_ticks::{PremiereTicksSource, PremiereTicksSourceResult}; pub use source_seconds::{SecondsSource, SecondsSourceResult}; pub use timecode::{Timecode, TimecodeParseResult, TimecodeSections};