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use hashbrown::HashMap;
use log::info;
use crate::utils::{
block_utils::BlockUtils,
chunk_utils::ChunkUtils,
light_utils::{LightColor, LightUtils},
ndarray::Ndarray,
vec::{Vec2, Vec3},
};
use super::{block::BlockRotation, chunks::Chunks};
pub struct SpaceData {
pub needs_lights: bool,
pub needs_voxels: bool,
pub needs_height_maps: bool,
}
#[derive(Default, Clone)]
pub struct SpaceParams {
pub margin: usize,
pub chunk_size: usize,
pub max_height: usize,
}
#[derive(Default, Clone)]
pub struct Space {
pub coords: Vec2<i32>,
pub width: usize,
pub shape: Vec3<usize>,
pub min: Vec3<i32>,
pub params: SpaceParams,
voxels: HashMap<Vec2<i32>, Ndarray<u32>>,
lights: HashMap<Vec2<i32>, Ndarray<u32>>,
height_maps: HashMap<Vec2<i32>, Ndarray<u32>>,
}
impl Space {
#[inline]
pub fn get_raw_voxel(&self, vx: i32, vy: i32, vz: i32) -> u32 {
if self.voxels.is_empty() {
panic!("Space does not contain voxel data.");
}
let (coords, Vec3(lx, ly, lz)) = self.to_local(vx, vy, vz);
if let Some(voxels) = self.voxels.get(&coords) {
if !voxels.contains(&[lx, ly, lz]) {
return 0;
}
return voxels[&[lx, ly, lz]];
}
0
}
pub fn get_voxel(&self, vx: i32, vy: i32, vz: i32) -> u32 {
BlockUtils::extract_id(self.get_raw_voxel(vx, vy, vz))
}
pub fn get_voxel_rotation(&self, vx: i32, vy: i32, vz: i32) -> BlockRotation {
BlockUtils::extract_rotation(self.get_raw_voxel(vx, vy, vz))
}
pub fn get_voxel_stage(&self, vx: i32, vy: i32, vz: i32) -> u32 {
BlockUtils::extract_stage(self.get_raw_voxel(vx, vy, vz))
}
#[inline]
pub fn get_raw_light(&self, vx: i32, vy: i32, vz: i32) -> u32 {
if self.lights.is_empty() {
panic!("Space does not contain voxel data.");
}
let (coords, Vec3(lx, ly, lz)) = self.to_local(vx, vy, vz);
if let Some(lights) = self.lights.get(&coords) {
if !lights.contains(&[lx, ly, lz]) {
return 0;
}
return lights[&[lx, ly, lz]];
}
0
}
#[inline]
pub fn set_raw_light(&mut self, vx: i32, vy: i32, vz: i32, level: u32) {
if self.lights.is_empty() {
panic!("Space does not contain voxel data.");
}
let (coords, Vec3(lx, ly, lz)) = self.to_local(vx, vy, vz);
if let Some(lights) = self.lights.get_mut(&coords) {
lights[&[lx, ly, lz]] = level;
}
}
pub fn get_sunlight(&self, vx: i32, vy: i32, vz: i32) -> u32 {
LightUtils::extract_sunlight(self.get_raw_light(vx, vy, vz))
}
pub fn set_sunlight(&mut self, vx: i32, vy: i32, vz: i32, level: u32) {
self.set_raw_light(
vx,
vy,
vz,
LightUtils::insert_sunlight(self.get_raw_light(vx, vy, vz), level),
);
}
pub fn get_red_light(&self, vx: i32, vy: i32, vz: i32) -> u32 {
LightUtils::extract_red_light(self.get_raw_light(vx, vy, vz))
}
pub fn set_red_light(&mut self, vx: i32, vy: i32, vz: i32, level: u32) {
self.set_raw_light(
vx,
vy,
vz,
LightUtils::insert_red_light(self.get_raw_light(vx, vy, vz), level),
);
}
pub fn get_green_light(&self, vx: i32, vy: i32, vz: i32) -> u32 {
LightUtils::extract_green_light(self.get_raw_light(vx, vy, vz))
}
pub fn set_green_light(&mut self, vx: i32, vy: i32, vz: i32, level: u32) {
self.set_raw_light(
vx,
vy,
vz,
LightUtils::insert_green_light(self.get_raw_light(vx, vy, vz), level),
);
}
pub fn get_blue_light(&self, vx: i32, vy: i32, vz: i32) -> u32 {
LightUtils::extract_blue_light(self.get_raw_light(vx, vy, vz))
}
pub fn set_blue_light(&mut self, vx: i32, vy: i32, vz: i32, level: u32) {
self.set_raw_light(
vx,
vy,
vz,
LightUtils::insert_blue_light(self.get_raw_light(vx, vy, vz), level),
);
}
pub fn get_torch_light(&self, vx: i32, vy: i32, vz: i32, color: &LightColor) -> u32 {
match color {
LightColor::Red => self.get_red_light(vx, vy, vz),
LightColor::Green => self.get_green_light(vx, vy, vz),
LightColor::Blue => self.get_blue_light(vx, vy, vz),
LightColor::Sunlight => panic!("Getting torch light of Sunlight!"),
}
}
pub fn set_torch_light(&mut self, vx: i32, vy: i32, vz: i32, level: u32, color: &LightColor) {
match color {
LightColor::Red => self.set_red_light(vx, vy, vz, level),
LightColor::Green => self.set_green_light(vx, vy, vz, level),
LightColor::Blue => self.set_blue_light(vx, vy, vz, level),
LightColor::Sunlight => panic!("Getting torch light of Sunlight!"),
};
}
pub fn get_max_height(&self, vx: i32, vz: i32) -> u32 {
if self.height_maps.is_empty() {
panic!("Space does not contain height map data.");
}
let (coords, Vec3(lx, _, lz)) = self.to_local(vx, 0, vz);
if let Some(height_map) = self.height_maps.get(&coords) {
return height_map[&[lx, lz]];
}
0
}
pub fn get_lights(&self, cx: i32, cz: i32) -> Option<&Ndarray<u32>> {
self.lights.get(&Vec2(cx, cz))
}
fn to_local(&self, vx: i32, vy: i32, vz: i32) -> (Vec2<i32>, Vec3<usize>) {
let SpaceParams { chunk_size, .. } = self.params;
let coords = ChunkUtils::map_voxel_to_chunk(vx, vy, vz, chunk_size);
let local = ChunkUtils::map_voxel_to_chunk_local(vx, vy, vz, chunk_size);
return (coords, local);
}
}
pub struct SpaceBuilder<'a> {
pub chunks: &'a Chunks,
pub coords: Vec2<i32>,
pub params: SpaceParams,
pub needs_voxels: bool,
pub needs_lights: bool,
pub needs_height_maps: bool,
}
impl SpaceBuilder<'_> {
pub fn needs_voxels(&mut self) -> &mut Self {
self.needs_voxels = true;
self
}
pub fn needs_lights(&mut self) -> &mut Self {
self.needs_lights = true;
self
}
pub fn needs_height_maps(&mut self) -> &mut Self {
self.needs_height_maps = true;
self
}
pub fn needs_all(&mut self) -> &mut Self {
self.needs_voxels = true;
self.needs_lights = true;
self.needs_height_maps = true;
self
}
pub fn build(self) -> Space {
let SpaceParams {
margin,
chunk_size,
max_height,
} = self.params;
let Vec2(cx, cz) = self.coords;
if margin <= 0 {
panic!("Margin of 0 on Space is wasteful.");
}
let extended = (margin as f32 / chunk_size as f32).ceil() as i32;
let width = chunk_size + margin * 2;
let mut voxels = HashMap::<Vec2<i32>, Ndarray<u32>>::new();
let mut lights = HashMap::<Vec2<i32>, Ndarray<u32>>::new();
let mut height_maps = HashMap::<Vec2<i32>, Ndarray<u32>>::new();
for x in -extended..=extended {
for z in -extended..=extended {
let n_coords = Vec2(cx + x, cz + z);
let chunk = self
.chunks
.raw(&n_coords)
.unwrap_or_else(|| panic!("Space incomplete!"));
if self.needs_voxels {
voxels.insert(n_coords.to_owned(), chunk.voxels.clone());
}
if self.needs_lights {
lights.insert(n_coords.to_owned(), chunk.lights.clone());
}
if self.needs_height_maps {
height_maps.insert(n_coords.to_owned(), chunk.height_map.clone());
}
}
}
let min = Vec3(
cx * chunk_size as i32 - margin as i32,
0,
cz * chunk_size as i32 - margin as i32,
);
let shape = Vec3(width, max_height, width);
Space {
coords: self.coords.to_owned(),
params: self.params.to_owned(),
width,
shape,
min,
voxels,
lights,
height_maps,
}
}
}