Struct vk_sys::PhysicalDeviceFeatures [] [src]

pub struct PhysicalDeviceFeatures {
    pub robustBufferAccess: Bool32,
    pub fullDrawIndexUint32: Bool32,
    pub imageCubeArray: Bool32,
    pub independentBlend: Bool32,
    pub geometryShader: Bool32,
    pub tessellationShader: Bool32,
    pub sampleRateShading: Bool32,
    pub dualSrcBlend: Bool32,
    pub logicOp: Bool32,
    pub multiDrawIndirect: Bool32,
    pub drawIndirectFirstInstance: Bool32,
    pub depthClamp: Bool32,
    pub depthBiasClamp: Bool32,
    pub fillModeNonSolid: Bool32,
    pub depthBounds: Bool32,
    pub wideLines: Bool32,
    pub largePoints: Bool32,
    pub alphaToOne: Bool32,
    pub multiViewport: Bool32,
    pub samplerAnisotropy: Bool32,
    pub textureCompressionETC2: Bool32,
    pub textureCompressionASTC_LDR: Bool32,
    pub textureCompressionBC: Bool32,
    pub occlusionQueryPrecise: Bool32,
    pub pipelineStatisticsQuery: Bool32,
    pub vertexPipelineStoresAndAtomics: Bool32,
    pub fragmentStoresAndAtomics: Bool32,
    pub shaderTessellationAndGeometryPointSize: Bool32,
    pub shaderImageGatherExtended: Bool32,
    pub shaderStorageImageExtendedFormats: Bool32,
    pub shaderStorageImageMultisample: Bool32,
    pub shaderStorageImageReadWithoutFormat: Bool32,
    pub shaderStorageImageWriteWithoutFormat: Bool32,
    pub shaderUniformBufferArrayDynamicIndexing: Bool32,
    pub shaderSampledImageArrayDynamicIndexing: Bool32,
    pub shaderStorageBufferArrayDynamicIndexing: Bool32,
    pub shaderStorageImageArrayDynamicIndexing: Bool32,
    pub shaderClipDistance: Bool32,
    pub shaderCullDistance: Bool32,
    pub shaderf3264: Bool32,
    pub shaderInt64: Bool32,
    pub shaderInt16: Bool32,
    pub shaderResourceResidency: Bool32,
    pub shaderResourceMinLod: Bool32,
    pub sparseBinding: Bool32,
    pub sparseResidencyBuffer: Bool32,
    pub sparseResidencyImage2D: Bool32,
    pub sparseResidencyImage3D: Bool32,
    pub sparseResidency2Samples: Bool32,
    pub sparseResidency4Samples: Bool32,
    pub sparseResidency8Samples: Bool32,
    pub sparseResidency16Samples: Bool32,
    pub sparseResidencyAliased: Bool32,
    pub variableMultisampleRate: Bool32,
    pub inheritedQueries: Bool32,
}

Fields