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use super::GraphicsWriter;
use crate::{
colors::{Color16, DEFAULT_PALETTE},
drawing::{Bresenham, Point},
registers::{PlaneMask, WriteMode},
vga::{Vga, VideoMode, VGA},
};
use font8x8::UnicodeFonts;
use spinning_top::SpinlockGuard;
const WIDTH: usize = 640;
const HEIGHT: usize = 480;
const ALL_PLANES_SCREEN_SIZE: usize = (WIDTH * HEIGHT) / 8;
const WIDTH_IN_BYTES: usize = WIDTH / 8;
#[derive(Default)]
pub struct Graphics640x480x16;
impl GraphicsWriter<Color16> for Graphics640x480x16 {
fn clear_screen(&self, color: Color16) {
self.set_write_mode_2();
let (_vga, frame_buffer) = self.get_frame_buffer();
for offset in 0..ALL_PLANES_SCREEN_SIZE {
unsafe {
frame_buffer.add(offset).write_volatile(u8::from(color));
}
}
}
fn draw_line(&self, start: Point<isize>, end: Point<isize>, color: Color16) {
self.set_write_mode_0(color);
for (x, y) in Bresenham::new(start, end) {
self._set_pixel(x as usize, y as usize, color);
}
}
fn draw_character(&self, x: usize, y: usize, character: char, color: Color16) {
self.set_write_mode_2();
let character = match font8x8::BASIC_FONTS.get(character) {
Some(character) => character,
None => font8x8::unicode::BLOCK_UNICODE[8].byte_array(),
};
for (row, byte) in character.iter().enumerate() {
for bit in 0..8 {
match *byte & 1 << bit {
0 => (),
_ => self._set_pixel(x + bit, y + row, color),
}
}
}
}
fn set_pixel(&self, x: usize, y: usize, color: Color16) {
self.set_write_mode_2();
self._set_pixel(x, y, color);
}
fn set_mode(&self) {
let mut vga = VGA.lock();
vga.set_video_mode(VideoMode::Mode640x480x16);
vga.color_palette_registers.load_palette(&DEFAULT_PALETTE);
}
}
impl Graphics640x480x16 {
pub fn new() -> Graphics640x480x16 {
Graphics640x480x16 {}
}
fn set_write_mode_0(&self, color: Color16) {
let (mut vga, _frame_buffer) = self.get_frame_buffer();
vga.graphics_controller_registers.write_set_reset(color);
vga.graphics_controller_registers
.write_enable_set_reset(0xF);
vga.graphics_controller_registers
.set_write_mode(WriteMode::Mode0);
}
fn set_write_mode_2(&self) {
let (mut vga, _frame_buffer) = self.get_frame_buffer();
vga.graphics_controller_registers
.set_write_mode(WriteMode::Mode2);
vga.graphics_controller_registers.set_bit_mask(0xFF);
vga.sequencer_registers
.set_plane_mask(PlaneMask::ALL_PLANES);
}
fn get_frame_buffer(&self) -> (SpinlockGuard<Vga>, *mut u8) {
let mut vga = VGA.lock();
let frame_buffer = vga.get_frame_buffer();
(vga, u32::from(frame_buffer) as *mut u8)
}
#[inline]
fn _set_pixel(&self, x: usize, y: usize, color: Color16) {
let (mut vga, frame_buffer) = self.get_frame_buffer();
let offset = x / 8 + y * WIDTH_IN_BYTES;
let pixel_mask = 0x80 >> (x & 0x07);
vga.graphics_controller_registers.set_bit_mask(pixel_mask);
unsafe {
frame_buffer.add(offset).read_volatile();
frame_buffer.add(offset).write_volatile(u8::from(color));
}
}
}