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webmachine-rust

Port of Webmachine-Ruby https://github.com/webmachine/webmachine-ruby to Rust.

webmachine-rust is a port of the Ruby version of webmachine. It implements a finite state machine for the HTTP protocol that provides semantic HTTP handling (based on the diagram from the webmachine project). It is basically a HTTP toolkit for building HTTP-friendly applications using the Hyper rust crate.

Webmachine-rust works with Hyper and sits between the Hyper Handler and your application code. It provides a resource struct with callbacks to handle the decisions required as the state machine is executed against the request with the following sequence.

REQUEST -> Hyper Handler -> WebmachineDispatcher -> WebmachineResource -> Your application code -> WebmachineResponse -> Hyper -> RESPONSE

Features

  • Handles the hard parts of content negotiation, conditional requests, and response codes for you.
  • Provides a resource struct with points of extension to let you describe what is relevant about your particular resource.

Missing Features

Currently, the following features from webmachine-ruby have not been implemented:

  • Visual debugger
  • Streaming response bodies

Implementation Deficiencies:

This implementation has the following deficiencies:

  • Automatically decoding request bodies and encoding response bodies.
  • No easy mechanism to generate bodies with different content types (e.g. JSON vs. XML).
  • No easy mechanism for handling sub-paths in a resource.
  • Dynamically determining the methods allowed on the resource.

Getting started with Hyper

Follow the getting started documentation from the Hyper crate to setup a Hyper service for your server. You need to define a WebmachineDispatcher that maps resource paths to your webmachine resources (WebmachineResource). Each WebmachineResource defines all the callbacks (via Closures) and values required to implement a resource. The WebmachineDispatcher implementes the Hyper Service trait, so you can pass it to the make_service_fn.

Note: This example uses the maplit crate to provide the btreemap macro and the log crate for the logging macros.


use webmachine::*;
use webmachine::{context::*, headers::*};
use serde_json::{Value, json};
use hyper::{server::Server, service::make_service_fn};
use std::{io::Read, net::SocketAddr, convert::Infallible};

// setup the dispatcher, which maps paths to resources. The requirement of make_service_fn is
// that it has a static lifetime
fn dispatcher() -> Dispatcher<'static> {
  Dispatcher {
      routes: btreemap!{
         "/myresource" => Resource {
           // Methods allowed on this resource
           allowed_methods: vec!["OPTIONS", "GET", "HEAD", "POST"],
           // if the resource exists callback
           resource_exists: callback(&|_, _| Box::pin(async { true })),
           // callback to render the response for the resource
           render_response: callback(&|_, _| Box::pin(async {
               let json_response = json!({
                  "data": [1, 2, 3, 4]
               });
               Some(json_response.to_string())
           })),
           // callback to process the post for the resource
           process_post: callback(&|_, _|  Box::pin(async {
               // Handle the post here
               Ok(true)
           })),
           // default everything else
           .. Resource::default()
         }
     }
  }
}

async fn start_server() -> Result<(), String> {
  // Create a Hyper server that delegates to the dispatcher
  let addr = "0.0.0.0:8080".parse().unwrap();
  let make_svc = make_service_fn(|_| async { Ok::<_, Infallible>(dispatcher()) });
  match Server::try_bind(&addr) {
    Ok(server) => {
      // start the actual server
      server.serve(make_svc).await;
    },
    Err(err) => {
      error!("could not start server: {}", err);
    }
  };
  Ok(())
}

Example implementations

For an example of a project using this crate, have a look at the Pact Mock Server from the Pact reference implementation.

Modules

The cache module declare the cache functionality for webmachine is executing in. Basically implements in-memory and Dummy cache. Inspired by any-cache.

The content_negotiation module deals with handling media types, languages, charsets and encodings as per https://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html.

The context module encapsulates the context of the environment that the webmachine is executing in. Basically wraps the request and response.

The headers deals with parsing and formatting request and response headers

Wamp(v2) support

Macros

Simple macro to convert a string to a HeaderValue struct.

Structs

The main hyper dispatcher

Struct to represent a resource in webmachine

Functions

Wrap a callback in a structure that is safe to call between threads

Type Definitions

Type of a Webmachine resource callback