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The library provides the basic building blocks for creating games and regular applications. It contains behavior definitions for game applications and basic structures.

The basic fundamental entity for graphical applications such as games is color. This library contains sufficient functionality for working with color, including storage, processing and conversion between different color spaces.

It also provides support for multiple color schemes and contains the OpenColor palette for the convenience and higher quality of your applications.

Modules

The foundation for UX-Framework of AngularRust

The primitives prelude.