Struct usvg::FeTurbulence [−][src]
pub struct FeTurbulence { pub base_frequency: Point<PositiveNumber>, pub num_octaves: u32, pub seed: i32, pub stitch_tiles: bool, pub kind: FeTurbulenceKind, }
Expand description
A turbulence generation filter primitive.
feTurbulence
element in the SVG.
Fields
base_frequency: Point<PositiveNumber>
Identifies the base frequency for the noise function.
baseFrequency
in the SVG.
num_octaves: u32
Identifies the number of octaves for the noise function.
numOctaves
in the SVG.
seed: i32
The starting number for the pseudo random number generator.
seed
in the SVG.
stitch_tiles: bool
Smooth transitions at the border of tiles.
stitchTiles
in the SVG.
kind: FeTurbulenceKind
Indicates whether the filter primitive should perform a noise or turbulence function.
type
in the SVG.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for FeTurbulence
impl Send for FeTurbulence
impl Sync for FeTurbulence
impl Unpin for FeTurbulence
impl UnwindSafe for FeTurbulence
Blanket Implementations
Mutably borrows from an owned value. Read more