Struct usvg::FeTurbulence[][src]

pub struct FeTurbulence {
    pub base_frequency: Point<PositiveNumber>,
    pub num_octaves: u32,
    pub seed: i32,
    pub stitch_tiles: bool,
    pub kind: FeTurbulenceKind,
}

A turbulence generation filter primitive.

feTurbulence element in the SVG.

Fields

base_frequency: Point<PositiveNumber>

Identifies the base frequency for the noise function.

baseFrequency in the SVG.

num_octaves: u32

Identifies the number of octaves for the noise function.

numOctaves in the SVG.

seed: i32

The starting number for the pseudo random number generator.

seed in the SVG.

stitch_tiles: bool

Smooth transitions at the border of tiles.

stitchTiles in the SVG.

kind: FeTurbulenceKind

Indicates whether the filter primitive should perform a noise or turbulence function.

type in the SVG.

Trait Implementations

impl Clone for FeTurbulence[src]

impl Copy for FeTurbulence[src]

impl Debug for FeTurbulence[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.