Struct usvg::FeSpotLight[][src]

pub struct FeSpotLight {
    pub x: f64,
    pub y: f64,
    pub z: f64,
    pub points_at_x: f64,
    pub points_at_y: f64,
    pub points_at_z: f64,
    pub specular_exponent: PositiveNumber,
    pub limiting_cone_angle: Option<f64>,
}

A spot light source.

feSpotLight element in the SVG.

Fields

x: f64

X location for the light source.

x in the SVG.

y: f64

Y location for the light source.

y in the SVG.

z: f64

Z location for the light source.

z in the SVG.

points_at_x: f64

X point at which the light source is pointing.

pointsAtX in the SVG.

points_at_y: f64

Y point at which the light source is pointing.

pointsAtY in the SVG.

points_at_z: f64

Z point at which the light source is pointing.

pointsAtZ in the SVG.

specular_exponent: PositiveNumber

Exponent value controlling the focus for the light source.

specularExponent in the SVG.

limiting_cone_angle: Option<f64>

A limiting cone which restricts the region where the light is projected.

limitingConeAngle in the SVG.

Trait Implementations

impl Clone for FeSpotLight[src]

impl Copy for FeSpotLight[src]

impl Debug for FeSpotLight[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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