[][src]Struct usvg::FePointLight

pub struct FePointLight {
    pub x: f64,
    pub y: f64,
    pub z: f64,
}

A point light source.

fePointLight element in the SVG.

Fields

x: f64

X location for the light source.

x in the SVG.

y: f64

Y location for the light source.

y in the SVG.

z: f64

Z location for the light source.

z in the SVG.

Trait Implementations

impl Clone for FePointLight[src]

impl Copy for FePointLight[src]

impl Debug for FePointLight[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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