[][src]Struct usvg::FeDisplacementMap

pub struct FeDisplacementMap {
    pub input1: FilterInput,
    pub input2: FilterInput,
    pub scale: f64,
    pub x_channel_selector: ColorChannel,
    pub y_channel_selector: ColorChannel,
}

A displacement map filter primitive.

feDisplacementMap element in the SVG.

Fields

input1: FilterInput

Identifies input for the given filter primitive.

in in the SVG.

input2: FilterInput

Identifies input for the given filter primitive.

in2 in the SVG.

scale: f64

Scale factor.

scale in the SVG.

x_channel_selector: ColorChannel

Indicates a source color channel along the X-axis.

xChannelSelector in the SVG.

y_channel_selector: ColorChannel

Indicates a source color channel along the Y-axis.

yChannelSelector in the SVG.

Trait Implementations

impl Clone for FeDisplacementMap[src]

impl Debug for FeDisplacementMap[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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