CapsuleCollider

Struct CapsuleCollider 

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pub struct CapsuleCollider {
    pub m_Center: Vector3f,
    pub m_Direction: i32,
    pub m_Enabled: bool,
    pub m_GameObject: PPtr,
    pub m_Height: f32,
    pub m_IsTrigger: bool,
    pub m_Material: PPtr,
    pub m_Radius: f32,
    pub m_ExcludeLayers: Option<BitField>,
    pub m_IncludeLayers: Option<BitField>,
    pub m_LayerOverridePriority: Option<i32>,
    pub m_ProvidesContacts: Option<bool>,
}
Expand description

CapsuleCollider is a class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: A capsule-shaped primitive collider. Capsules are cylinders with a half-sphere at each end.See Also: BoxCollider, SphereCollider, PhysicMaterial, Rigidbody.

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§m_Center: Vector3f

The center of the capsule, measured in the object’s local space.

§m_Direction: i32

The direction of the capsule.

§m_Enabled: bool

Enabled Colliders will collide with other Colliders, disabled Colliders won’t.

§m_GameObject: PPtr

The game object this component is attached to. A component is always attached to a game object. PPtr<GameObject>: (3.4.0 - 2022.3.2f1)

§m_Height: f32

The height of the capsule measured in the object’s local space.

§m_IsTrigger: bool

Specify if this collider is configured as a trigger.

§m_Material: PPtr

The material used by the collider. PPtr<PhysicMaterial>: (3.4.0 - 2022.3.2f1)

§m_Radius: f32

The radius of the sphere, measured in the object’s local space.

§m_ExcludeLayers: Option<BitField>

The additional layers that this Collider should exclude when deciding if the Collider can contact another Collider. BitField: (2022.2.0b1 - 2022.3.2f1)

§m_IncludeLayers: Option<BitField>

The additional layers that this Collider should include when deciding if the Collider can contact another Collider. BitField: (2022.2.0b1 - 2022.3.2f1)

§m_LayerOverridePriority: Option<i32>

A decision priority assigned to this Collider used when there is a conflicting decision on whether a Collider can contact another Collider. i32: (2022.2.0b1 - 2022.3.2f1)

§m_ProvidesContacts: Option<bool>

Whether or not this Collider generates contacts for Physics.ContactEvent. bool: (2022.2.0b1 - 2022.3.2f1)

Trait Implementations§

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impl Debug for CapsuleCollider

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for CapsuleCollider

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for CapsuleCollider

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow_mut(&mut self) -> &mut T

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Returns the argument unchanged.

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Calls U::from(self).

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