urdf-viz 0.12.0

URDF visualization
docs.rs failed to build urdf-viz-0.12.0
Please check the build logs for more information.
See Builds for ideas on how to fix a failed build, or Metadata for how to configure docs.rs builds.
If you believe this is docs.rs' fault, open an issue.
Visit the last successful build: urdf-viz-0.45.0

urdf-viz Build Status Build status crates.io

Visualize URDF(Unified Robot Description Format) file. urdf-viz is written in Rust-lang.

Install

Install with cargo

If you are using rust-lang already and cargo is installed, you can install by cargo install.

cargo install urdf-viz

(FYI) Install cargo

curl https://sh.rustup.rs -sSf | sh

and follow the instruction of the installer.

Pre-requirements for build

On Linux

If you have not installed ROS, you may need cmake, xorg-dev, glu to compile assimp-sys and glfw-sys.

sudo apt-get install cmake xorg-dev libglu1-mesa-dev

On Windows

You need freetype.lib in your PATH, which is required by freetype-sys. You can find binaries here

On MacOS

Install freetype by brew.

brew install freetype

Download binary

If you don't want to install rust and cargo, you can find binary releases of urdf-viz for Ubuntu16.04/14.04 64bit, Windows, MacOS here.

How to use

urdf-viz command will be installed. It needs rosrun and rospack to resolve package:// in <mesh> tag, and it uses xacro to convert .xacro file into urdf file. It means you need $ source ~/catkin_ws/devel/setup.bash or something before using urdf-viz.

urdf-viz URDF_FILE.urdf

It is possible to use xacro file directly. It will be converted by rosrun xacro xacro inside of urdf-viz.

urdf-viz XACRO_FILE.urdf.xacro

For other options, please read the output of -h option.

urdf-viz -h

If there are no "package://" in mesh tag, and don't use xacro you can skip install of ROS.

GUI Usage

In the GUI, you can do some operations with keyboard and mouse.

  • l key to reload the urdf from file
  • c key to toggle collision model or visual mode
  • Move a joint
    • set the angle of a joint by Up/Down key
    • Ctrl + Drag to move the angle of a joint
    • change the joint to be moved by [ and ]
  • Inverse kinematics (only positions)
    • Shift + Drag to use inverse kinematics(Y and Z axis)
    • Shift + Ctrl + Drag to use inverse kinematics(X and Z axis)
    • change the move target for inverse kinematics by , or .
  • r key to set random joints
  • Move view point
    • Mouse Right Drag to translate view camera position
    • Mouse Left Drag to look around
    • Scroll to zoom in/out

Web I/O interface

You can set/get the joint angles using http/JSON. Default port number is 7777. You can change it by -p option. (jq is used for JSON formatter in the following examples)

Set joint angles

POST the JSON data, which format is like below. You have to specify the names of joints and angles. The length of names and angles have to be the same. You don't need write all joint names, it means you can specify a part of the joints.

{
  "names": ["joint_name1", "joint_name2"],
  "angles": [0.5, -0.1]
}

You can try it using curl.

$ curl -H "Accept: application/json" -H "Content-type: application/json" -X POST -d '{"names": ["r_shoulder_yaw", "r_shoulder_pitch"], "angles": [0.8, -0.8]}'  http://127.0.0.1:7777/set_joint_angles | jq
{
  "is_ok": true,
  "reason": ""
}

Get joint angles as JSON

The result JSON format of getting the joint angles is the same as the Set method.

$ curl http://127.0.0.1:7777/get_joint_angles | jq
{
  "names": [
    "r_shoulder_yaw",
    "r_shoulder_pitch",
    "r_shoulder_roll",
    "r_elbow_pitch",
    "r_wrist_yaw",
    "r_wrist_pitch",
    "l_shoulder_yaw",
    "l_shoulder_pitch",
    "l_shoulder_roll",
    "l_elbow_pitch",
    "l_wrist_yaw",
    "l_wrist_pitch"
  ],
  "angles": [
    0.8,
    -0.8,
    -1.3447506,
    -1.6683152,
    -1.786362,
    -1.0689334,
    0.11638665,
    -0.5987091,
    0.7868867,
    -0.027412653,
    0.019940138,
    -0.6975361
  ]
}

Gallery

sawyer_1.png sawyer_2.png

nextage_1.png nextage_2.png

hsr_1.png hsr_2.png

ubr1_1.png ubr1_2.png

pepper_1.png pepper_2.png

pr2_1.png pr2_2.png

thormang3_1.png thormang3_2.png

Dependencies

  • kiss3d: urdf-viz is strongly depend on kiss3d, which is super easy to use, great 3D graphic engine.
  • nalgabra: linear algebra library.
  • k: kinematics library which is based on nalgabra. It can load URDF files using urdf-rs.
  • assimp-rs: assimp rust interface. kiss3d supports .obj files natively, but urdf contains dae or stl files. These files are converted to kiss3d mesh model by assim-rs
  • urdf-rs: URDF file loader.
  • structopt: super easy command line arguments parser.