Crate update_rate [−] [src]
This crate provides a utility for counting updates, for instance frame rates.
The struct UpdateRateCounter
has a
method, .update()
, which is meant to be called every time your system
updates (e.g. every frame, every physics update, etc).
This can also be done immutably using shadowing and .update_immut()
.
Examples
The one important thing to remember is to call your Counter's update()
(or update_immut()
) at the beginning of your cycles.
use update_rate::UpdateRateCounter; // Create a new UpdateRateCounter with a sample rate of 10 updates let mut c = UpdateRateCounter::new(10); for _ in 1..11 { c.update(); // Rate should be 100 Hz with 10 ms/update std::thread::sleep(std::time::Duration::from_millis(10)); } let difference = 100.0 - c.rate(); println!("Rate was {}", c.rate()); assert!(difference < 10.0, "Counter rate should be closer to actual rate.");
Structs
UpdateRateCounter |
A generic non-rolling update counter, suitable for rapidly-changing rate counting, such as FPS counters in games. |